![]() ![]() If that sounds complicated, it's not, because the game just shows you the likely results. When a unit attacks or defends its active steps are multiplied by their combat value, totaled, and compared to the other unit's total for the odds of various results. ![]() Steps are either active, a full circle, or suppressed, an empty one. Sometimes divisions have 'specialist steps' of attached assets-like a detached tank company temporarily assigned to support an infantry division. Every division on the battlefield is made up of sections called steps, each represented by a little dot below the unit's model. Unity of Command 2 has the same baselines that made the first UoC a success.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |