![]() ![]() After two additional expansions, simply adding more ship variants or weapon buff technologies would have been adding content without purpose. The original Sins of a Solar Empire was a game of considerable scope and depth when it was initially released. ![]() Stardock's staffing peaked at 11 developers, as shown below. Sins: Rebellion was developed with a small team over 13 months, including about a week of crunch (mostly individual late nights clustered around the various beta and final releases). With Ironclad Games working on the forthcoming Sins of a Dark Age, Stardock took a greater role in the development of the stand-alone expansion Sins of a Solar Empire: Rebellion to do just that. ![]() Staffing breakdown for Stardock developers on Sins: RebellionĮven after two expansions, the teams felt the definitive version of the game had not yet been realized.
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